

Voice: By adding dew of lunary and platinum to the homunculus, a crafter can grant it the ability to speak in a voice that sounds eerily like a diminutive version of its master’s.Toughened Hide: By adding diamond dust and cold iron to the homunculus, a crafter can increase its natural armor bonus to AC by 1, 2, or 3.The ability has a range of 15 feet with no range increment. Spit Poison: By adding gold and realgar to the homunculus, a crafter can give it the ability to spit its poison as a ranged touch attack that deals no damage but exposes the victim to the poison’s effect as though it were a contact poison.Spell-Like Ability: By incorporating 10 potions of the same spell in the homunculus’s creation, a crafter can imbue the homunculus with the power to use that spell once per day as a spell-like ability.Extra Eyes: By adding silver shavings to the homunculus, a crafter can imbue it with additional eyes, granting it the all-around vision special quality and a +4 racial bonus on Perception checks.The damage from this attack can be halved with a successful Reflex save (DC 10 + 1/2 the homunculus’s HD). This is a breath weapon that deals 1d6 points of acid damage per 2 Hit Dice of the homunculus. Acid Breath: By distilling brimstone and aqua regia, a crafter can bestow upon the homunculus the ability to spit a 15-foot-line of acid.To do so, the crafter must purchase the necessary reagents and make a successful Heal check (DC equal to the DC of the Craft check necessary to create such a homunculus from scratch). The crafter can also add new abilities to an existing homunculus by performing a brief surgical procedure. For every 1,000 gp worth of additional abilities to be granted to the homunculus, the DC of the Craft check to create the homunculus increases by 1 (minimum +1). To create a homunculus with one or more improvements, the crafter must include large quantities of certain reagents (represented by the price listed for each of the improvements below) while performing the ritual to create a homunculus. Improving HomunculiĪ character with the Craft Construct feat can create homunculi with new abilities in addition to those normally possessed by homunculi. The person whose blood is used to form a homunculus’s body becomes its master it is possible for one person to give blood for the creation, another to sculpt the base material, and another to magically animate it as a minion for the one who provided the blood.įeats Craft Construct, arcane eye, mirror image, mending Skill Craft (leather) or Craft (sculptures) DC 12 Cost 1,050 gp. A homunculus with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create. If the creator is personally constructing the creature’s body, the building and ritual can be performed together. After the body is sculpted, it is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory, and costing an additional 1,000 gp to supply. Homunculi Crafting HomunculiĪ homunculus is shaped from a mixture of clay, ash, mandrake root, spring water, and one pint of the creator’s own blood. A newly created construct has average hit points for its Hit Dice. Each construct has a special section that summarizes its costs and other prerequisites.

Construct 3 manual full#
To create a construct, you must use up raw materials costing half of its base price, plus the full cost of the basic body created for the construct. The act of animating a construct takes one day for each 1,000 gp in its market price. Prerequisites: Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item.īenefit: You can create any construct whose prerequisites you meet. You can create construct creatures like golems.
